How to Implement a Grid Movement Mechanic for Your Tile-based Game

"Hey, you! You're sliding all over the place! STOP! ", you project your thoughts violently at the character sliding around your screen, getting caught on the corner of tiles, other objects, your pride. You stand up out of your computer chair with a sigh, dreaming about the grid movement mechanics in old-school Pokemon and Zelda … Continue reading How to Implement a Grid Movement Mechanic for Your Tile-based Game